Table of Contents

Introduction

Hello, and welcome to Tempest! We are one of the two games that the Oxford University Roleplaying Game Society is running in Trinity 2017 (the other one being Redemption). If you’ve never played any sort of roleplaying game before, never fear! We’ve got you covered with this handy introduction. If you’re a seasoned roleplayer, a lot of this should be familiar, but feel free to scroll through for a quick refresh.

If you have any questions or concerns feel free to email the GM team at any time.

What is Tempest?

Tempest is a freeform live roleplaying game - a style that sits somewhere between amateur dramatics and collaborative storytelling. You turn up, create a character, and then take on their role as you play the game. There are no scripts or predetermined outcomes - just a setting, a bunch of other characters to interact with, and some GMs to make sure it all runs smoothly. Instead of narrating your character’s actions or controlling them through a controller, you actually perform them, talking, gossiping, trading, eavesdropping and orating just as your character would. This doesn’t mean you need to be a great actor or public speaker - just be able to speak as your character.

The most important thing about playing is that roleplaying is about having fun and creating stories with other players. Absolutely no experience is required to play the society game and there will be plenty of supportive people on-hand to help if you have any questions. Just turn up and enjoy yourself!

How do I play it?

Every Monday during term time we will meet in the Massey Room in Balliol College. These sessions represent weekly meetings organised by the crew of the SS Bannatyne to try to coordinate the survivors of the wreck.

Each week between sessions represents a week of in-game time. During this period, your character has a lot more freedom to act; you can explore, research, fight, trade, politic and diplomatize. If you want to take action against NPCs or other PCs, here’s the time to do it. Each week, we ask that players send in a summary (known as a ‘turnsheet’) of what they want their character to be doing in that month; the GMs will then judge the results of your actions and report back to you on how everything went.

There is a system for these turnsheet actions, detailed here - but don't feel you need to memorise it all; we're more than happy to help out if you're having trouble working out what you want to do!

Costume

Costume is by no means mandatory, but some people like the opportunity to dress up as their character. Tempest is set in the 1930s, and dressing in a 30s-inspired style might be something which adds to your game. Even if you don't want to wear a full costume, it can be fun to use 'phys-reps' (or 'physical representations’ - see below) for things like significant jewellery, or injuries picked up in play.

What does it all mean?

There are a few acronyms used throughout the website which might be a little confusing. Never fear! We’ve built a glossary of roleplaying terms used on the website. If you’re still confused by anything, feel free to email the GM team!

During session, sometimes people need to communicate things OC. The standard way we symbolise that something is OC and not IC is to hold two fingers in the air. This may be accompanied by saying 'OC' before speaking. In addition, there are some calls that the GMs might make by calling out loud. These calls are: